Game Developers Conference seems to be on right now. A few years ago I would have been following posts about the presentations. I’m still interested in interactivity design and game design, but I am taking a break from the technorati’s vision of revolution and progress (short version: pretend everyone can have a cell phone without destroying the planet).
Seeing all the GDC headlines reminded me of watching Will Wright present the demo of his super-hyped Spore game at the elite/elitist TED conference in 2007.
That’s the first time I remember being horrified by game design. Will Wright, known for his non-competitive, open-creative-outlet games, Mr. SimCity, spent fifteen minutes talking about teaching kids to colonize territory. Ouch. It is easy to dismiss the racist, sexist, violent shooter games when there are supposed alternatives. Where do you go from the alternatives when they have all the same domination and hate in a more covert, abstract form?
Are there any video games out there about resisting colonization? I mean as a whole system, not just in terms of blowing up invaders from space using weapons you built by invading and occupying your own planet to get resources and labour. I never got around to writing Will Wright to ask him to read up on what colonization really means before developing his next game idea. Spore II: Indigenous Resistance. I’d play that.
So here I am wishing for better video games when I am intending to take a break from people who focus on saving the world by building video games and electronic gadgets. Moving on.